Version

menu_open

Enabling Spatial Audio in the Game Object 3D Viewer

To enable Spatial Audio visuals to appear in the Game Object 3D Viewer, you need to profile them.

Spatial Audio profiling data includes visuals for the Spatial Audio Geometry and Portals, new icons for Spatial Audio Emitters, Listeners and Rooms, as well as sound paths and virtual objects created by Diffraction, Sound Propagation, and the Reflect Effect plug-in.

To specify the data to be profiled:

  1. In the Advanced Profiler, click the Settings icon.

    The Profiler Settings dialog box opens.

  2. Select the Spatial Audio.

  3. Click Close.

    The data will be displayed in the Game Object 3D Viewer.

[Note] Note

Spatial Audio uses a lot of resources. It is possible that some information, e.g. the Spatial Audio Geometry, is missing from the Game Object 3D Viewer. Make sure to increase the uMonitorQueuePoolSize from the AkInitSettings.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise