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Bypassing an Effect

After you've applied an effect to an object, you can always audition the original unprocessed version by bypassing the Effect. Since you can apply several effects to an object, you can bypass each one individually. You can also bypass an effect at any level in the hierarchy.

[Note] Note

You can also bypass an effect in-game by using the Bypass action in the Event Manager or by using an RTPC or a State.

To bypass an effect:

  1. Load a top-level object into the Property Editor.

  2. Switch to the Effects tab.

    [Note] Note

    If the object is not a top-level object, you must select the Override parent option before you can select an Effect.

  3. In the Effects table, select the Bypass option for each effect that you want to bypass.

    The effect is no longer processed.

    [Tip] Tip

    To bypass all the Effects applied to your object, select the Bypass All option.


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