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The Audio Device Editor contains a series of properties associated with an Audio Devices ShareSet instance. You can modify many of the properties in real time and map them to Game Parameters using RTPCs - as defined in the editor's RTPC tab.
The Audio Devices Editor displays whatever information the plug-in developers decide to include. There is, however, a default UI (similar to the Source Editor: Plug-ins) with individual fields auto-generated based on information provided in the XML created for the Audio Device plug-in.
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