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This folder contains a series of subfolders that give you a general overview of using SoundSeed Impact in your game productions.
1_GainingControlOverTimbreWithRTPC—this folder contains examples that show how to control the SoundSeed Impact Synthesis parameters in real time using RTPCs.
1_EmptyPlasticBottle_FrequencyControl—demonstrates the effect of frequency transformation in isolation. Play with the "PlasticBottle_Frequency" RTPC slider in the Transport Control to affect the perceived size of the bottle without getting pitch shift artifacts or duration changes.
2_MetalHit_DampingControl—demonstrates the effect of bandwidth transformation in isolation. Play with the "MetalHit2_Resonance" RTPC slider in the Transport Control to see how changes to the bandwidth stretching property can affect the resonance. Reduce the value to 0 for more damping, or increase it to 100 for less damping. Ctrl+click the slider to return it back to the original value of 50. Notice how the sound does not get truncated when using less damping as it would when using a multi-band EQ.
3_Machinery_MagnitudeControl—play for a bit and then increase the magnitude variation RTPC slider in the Transport Control to 100 and listen how a random weight on each resonance creates a different impact every time. These changes are akin to different weight or strike position.
2_GettingRandomVariations—this folder contains examples that show how virtually an unlimited number of playback variations can be achieved from a single source file. Play the Random Container for each example.
3_AvoidPitchShiftArtefacts—this folder contains examples that demonstrate how pitch shifting is often not possible for large pitch changes due to the undesirable time-scaling it introduces. These examples also show how frequency variations can contribute greatly to sonic variations.
4_SaveMemoryForResonantSounds—this folder contains examples that demonstrate the possible runtime memory savings that are possible for highly resonant sounds.
5_QualityTransformations_LODControl—this folder contains examples that show how an RTPC can be attached to the “Model Quality” parameter to reduce the number of harmonics effectively synthesized to change the sound quality. This can also be used as a level of detail control in the 50-100 range. For example, a value of 50 only uses half the processing power and may be suitable for background sounds.
6_Cross-Synthesis—this folder contains examples that show some creative uses of SoundSeed Impact. In these examples, data model files from different sources are combined with residual files.
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