(Plugin ID : 5)
(Class ID : 327696)
Refer to ak.wwise.core.object.setProperty and ak.wwise.core.object.setReference to set properties and references with WAAPI. Also refer to Querying the Wwise Project to learn how to query properties and references.
Properties
Name |
Display Name |
Type |
Default |
Restriction |
Read-only |
Supported RTPC Type |
Supports Link/Unlink |
AbsoluteOrRelative |
Absolute/Relative |
int16 |
0 |
Possible values :
Value |
Display Name |
0 |
Absolute
|
1 |
Relative
|
|
false |
None |
false |
ActionType |
Type |
int16 |
1 |
Possible values :
Value |
Display Name |
1 |
/Play
|
2 |
/Stop/Stop
|
3 |
/Stop/Stop All
|
7 |
/Pause/Pause
|
8 |
/Pause/Pause All
|
9 |
/Pause/Resume
|
10 |
/Pause/Resume All
|
34 |
/Break
|
36 |
/Seek/Seek
|
37 |
/Seek/Seek All
|
41 |
/Post Event
|
11 |
—/Bus Volume/Set Bus Volume
|
14 |
/Bus Volume/Reset Bus Volume
|
15 |
/Bus Volume/Reset Bus Volume All
|
12 |
/Voice Volume/Set Voice Volume
|
16 |
/Voice Volume/Reset Voice Volume
|
17 |
/Voice Volume/Reset Voice Volume All
|
13 |
/Voice Pitch/Set Voice Pitch
|
18 |
/Voice Pitch/Reset Pitch
|
19 |
/Voice Pitch/Reset Pitch All
|
26 |
/Voice Low-pass Filter/Set LPF
|
27 |
/Voice Low-pass Filter/Reset LPF
|
28 |
/Voice Low-pass Filter/Reset LPF All
|
29 |
/Voice High-pass Filter/Set HPF
|
30 |
/Voice High-pass Filter/Reset HPF
|
31 |
/Voice High-pass Filter/Reset HPF All
|
4 |
/Mute/Mute
|
5 |
/Mute/UnMute
|
6 |
/Mute/UnMute All
|
38 |
—/Game Parameter/Set Game Parameter
|
39 |
/Game Parameter/Reset Game Parameter
|
20 |
/States/Enable State
|
21 |
/States/Disable State
|
22 |
/States/Set State
|
23 |
/Set Switch
|
35 |
/Trigger
|
24 |
—/Bypass Effect/Enable Bypass
|
25 |
/Bypass Effect/Disable Bypass
|
32 |
/Bypass Effect/Reset Bypass Effect
|
33 |
/Bypass Effect/Reset Bypass Effect All
|
40 |
/Release Envelope
|
42 |
/Reset Playlist
|
|
false |
None |
false |
ApplyToDynamicSequence |
Apply to Dynamic Sequences |
bool |
true |
None |
false |
None |
false |
ApplyToStateTransition |
Apply to State Transitions |
bool |
true |
None |
false |
None |
false |
BypassEffect |
Bypass All Effects |
bool |
true |
None |
false |
None |
false |
BypassEffect0 |
Bypass Effect 0 |
bool |
false |
None |
false |
None |
false |
BypassEffect1 |
Bypass Effect 1 |
bool |
false |
None |
false |
None |
false |
BypassEffect2 |
Bypass Effect 2 |
bool |
false |
None |
false |
None |
false |
BypassEffect3 |
Bypass Effect 3 |
bool |
false |
None |
false |
None |
false |
BypassGameParameterInternalTransition |
Bypass Game Parameter Interpolation |
bool |
false |
None |
false |
None |
false |
Delay |
Delay |
Real64 |
0 |
[ 0 , 600 ] |
false |
None |
false |
FadeInCurve |
Fade-in Curve |
int16 |
4 |
Possible values :
Value |
Display Name |
0 |
Logarithmic (Base 3)
|
1 |
Sine
|
2 |
Logarithmic (Base 1.41)
|
3 |
Inverted S-Curve
|
4 |
Linear
|
5 |
S-Curve
|
6 |
Exponential (Base 1.41)
|
7 |
Reciprocal Sine
|
8 |
Exponential (Base 3)
|
|
false |
None |
false |
FadeOutCurve |
Fade-out Curve |
int16 |
4 |
Possible values :
Value |
Display Name |
0 |
Logarithmic (Base 3)
|
1 |
Sine
|
2 |
Logarithmic (Base 1.41)
|
3 |
Inverted S-Curve
|
4 |
Linear
|
5 |
S-Curve
|
6 |
Exponential (Base 1.41)
|
7 |
Reciprocal Sine
|
8 |
Exponential (Base 3)
|
|
false |
None |
false |
FadeTime |
Fade Time |
Real64 |
0 |
[ 0 , 60 ] |
false |
None |
false |
GameParameterValue |
Game Parameter Value |
Real64 |
0 |
None |
false |
None |
false |
Highpass |
Voice High-pass Filter |
int16 |
0 |
[ -100 , 100 ] |
false |
None |
false |
Inclusion |
Inclusion |
bool |
true |
None |
false |
None |
true |
Lowpass |
Voice Low-pass Filter |
int16 |
0 |
[ -100 , 100 ] |
false |
None |
false |
MasterResume |
Master Resume |
bool |
false |
None |
false |
None |
false |
PauseDelayedResumeAction |
Include Delayed Resume Actions |
bool |
true |
None |
false |
None |
false |
Pitch |
Voice Pitch |
int32 |
0 |
[ -4800 , 4800 ] |
false |
None |
false |
Probability |
Probability |
Real64 |
100 |
[ 0 , 100 ] |
false |
None |
false |
ResumeStateTransition |
Resume State Transitions |
bool |
true |
None |
false |
None |
false |
Scope |
Scope |
int16 |
0 |
Possible values :
Value |
Display Name |
0 |
Game Object
|
1 |
Global
|
|
false |
None |
false |
SeekPercent |
Seek Percent |
Real64 |
0 |
[ 0 , 100 ] |
false |
None |
false |
SeekTime |
Seek Time |
Real64 |
0 |
[ 0 , 3600 ] |
false |
None |
false |
SeekToMarker |
Seek to Nearest Marker |
bool |
false |
None |
false |
None |
false |
SeekType |
Seek Type |
int16 |
0 |
Possible values :
Value |
Display Name |
0 |
Percent
|
1 |
Time
|
|
false |
None |
false |
Target |
Target |
Reference |
|
None |
false |
|
|
Volume |
Volume |
Real64 |
0 |
[ -200 , 200 ] |
false |
None |
false |