Version
To enhance your sound, you might want to influence amplitude of the audio signal.
The Wwise Gain plug-in allows control of the gain of the full band channels and the LFE channel independently. Properties can also be mapped to Game Parameters using RTPCs.
Interface Element |
Description |
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Inclusion |
Determines whether the element is included or excluded. When selected, the element is included. When unselected, the element is not included. By default, this applies across all platforms. Use the Link indicator (to the left of the check box) to determine or to set platform-specific customizations. When this option is unselected, the property and behavior options in the Property Editor become unavailable. Default value: true |
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Name |
The name of the Effect instance. Effect instances are a group of effect property settings. They can be one of two types: custom instances or ShareSets. Custom instances can be used by only one object, whereas ShareSets can be shared across several objects. |
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Effect |
The type of effect. |
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Shared by (Used by) |
A list of objects that currently subscribe to the selected ShareSet. This field is called “Used by” when editing a custom instance of the Effect. |
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Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
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Returns the Effect property settings to their default values. This option is only available when editing a custom instance of the Effect. |
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Notes |
Additional information about the Effect. |
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Full Band Gain |
Gain applied to all channels but the LFE. Default value: 0 |
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LFE Gain |
Gain applied to the LFE channel (if any). Default value: 0 |
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