Wwise SDK 2019.1.11
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There are several ways of creating Wwise objects with the Wwise Authoring API.
It is possible to create most Wwise Objects using ak.wwise.core.object.create. To learn more about the limitations, refer to Limitations with ak.wwise.core.object.create.
When calling ak.wwise.core.object.create, it is possible to specify one of the 4 name conflict modes:
If an object already exists at destination with the same name:
Sounds
It is possible to create Sound objects using ak.wwise.core.object.create. However, it has important limitations:
For these reasons, we don't recommend using ak.wwise.core.object.create to create Sounds until we fully support the missing features. Please instead refer to Importing Audio Files and ak.wwise.core.audio.import.
Work Units
Creating Work Units with ak.wwise.core.object.create requires the undo/redo history and the clipboard to be cleared. The Work Unit will also be saved upon creation, effectively creating a corresponding WWU file in the project.
Queries
It is not possible to create Query objects with ak.wwise.core.object.create.
Refer to ak.wwise.core.object.create for more information.
Note: The parent field indicates where to create the object in the project. The parent field, like most Wwise object fields, supports object ids (GUID) and object paths. To retrieve an object ID, refer to ak.wwise.core.object.get. You could, for example, retrieve the object ID by its project path. |
Note: To retrieve an object ID from a Wwise project, you can hold the key SHIFT while right-clicking an object, then select Copy GUID(s) to clipboard. |
Refer to ak.wwise.core.object.create for more information.
Refer to ak.wwise.core.object.create for more information.
Refer to Action for the list of possible event properties and action types.
Audio files can be imported using the Wwise Authoring API by means of the same importation processor available through the Tab Delimited import in the Audio File Importer.
Using the Wwise Authoring API allows complete automation of the importation process and provides direct control in the programming language of your choice.
The import format allows great flexibility. You can import:
At a glance, the audio file importation allows:
For more information about it, refer to https://www.audiokinetic.com/library/edge/?source=Help&id=importing_media_files_from_tab_delimited_text_file.
Note: ak.wwise.core.audio.importTabDelimited and ak.wwise.core.audio.import are the prefered ways to create Sound objects and import audio files at the same time. We do not recommend using ak.wwise.core.object.create because it is currently not possible to associate an audio file and a language to created objects. |
Examples:
Importing a WAV file, and creating the associated Sound object.
Refer to ak.wwise.core.audio.import for more information.
Refer to ak.wwise.core.audio.import for more information.
To import a Sound Voice in English:
To localize a Sound Voice in French:
Note: Make sure the language exists in your project, and make sure the case is also matching. |
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