To audition and tweak game-defined auxiliary sends, you must either connect to the game and tweak your Effect in real time, or apply the auxiliary send as a user-defined send temporarily. You may also want to try the SoundFrame Test tool (SFTest.exe), which is installed as part of the Wwise SDK. This tool allows you to remote-control Wwise and retrieve data from the project. You must attach an Event to a game object, play it, and then edit the game-defined auxiliary sends by pressing the Edit Sends button. This will allow you to control the various levels of your game-defined sends.
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