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Exploring the Game Profiling Views

Wwise's game profiling tools consist of three views which work together to help you analyze your project's performance in detail. These views have been combined into the Profiler layout.

[Tip] Tip

By default in Wwise, you can switch to the Profiler layout by pressing F6.


Capture Log

The Capture Log can capture and record all information coming from the sound engine. Using the Capture Log Filter, you decide what captured information is displayed in the Capture Log. To limit which types of data are captured, adjust the Advanced Profiler's Profiler Settings.


Advanced Profiler

The Advanced Profiler contains performance-related information, such as CPU, memory, and bandwidth, for each activity performed by the sound engine. The information is displayed in real time as it is captured from the sound engine. You decide what types of information are displayed in the tabs of the Advanced Profiler in the Profiler Settings dialog box.

[Note] Note

Only mixing busses are displayed in the Voices Graph and Busses tabs. Refer to Mixing Versus Non-Mixing Busses for more information on the distinction between these two types of busses.

The Advanced Profiler showing a Capture from the Wwise Audio Lab, where the player is standing outdoors in the village

Performance Monitor

The Performance Monitor is a comprehensive set of sound engine metrics that can help you monitor performance and troubleshoot problems. You can configure the Performance Monitor to display only the information you require.


[Note] Note

As seen in the Audio Thread CPU and the Output Peak rows in the screenshot above, a thick line at the top of the graph view range indicates a value above the Graph Max.


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