Version

menu_open
Wwise Unity Integration Documentation

◆ SetGameObjectInRoom()

void AkSpatialAudioBase.SetGameObjectInRoom ( )
inlineinherited

Sets the Unity Game Object within the highest priority room.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise