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Wwise Unity Integration Documentation
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An AkRoomPortal can connect two AkRoom components together. More...
Inherits AkTriggerHandler.
Public Member Functions | |
ulong | GetID () |
Access the portal's ID. More... |
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override void | HandleEvent (UnityEngine.GameObject in_gameObject) |
Opens the portal on trigger event. More... |
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void | ClosePortal (UnityEngine.GameObject in_gameObject) |
Closes the portal on trigger event. More... |
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Public Attributes | |
System.Collections.Generic.List< int > | triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } |
List containing the enabled triggers. More... |
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bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. More... |
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Static Public Attributes | |
const int | MAX_ROOMS_PER_PORTAL = 2 |
AkRoomPortals can only connect a maximum of 2 rooms. More... |
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const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers. More... |
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static System.Collections.Generic.Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes() |
Will contain the types of all the triggers derived from AkTriggerBase at runtime. More... |
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Properties | |
AkRoom |
frontRoom [get]
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These private members should not be given setters. Rooms should be set using the array, in case we ever increase MAX_ROOMS_PER_PORTAL. More... |
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An AkRoomPortal can connect two AkRoom components together.
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