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Version
2019.1.11.7296
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
After you have added your modules to the Soundcaster and determined which Wwise objects that you want to audition, you can also test the Triggers that will launch musical phrases called Stingers over your music. In this way you can simulate what is happening at key points in the game when a Trigger calls a Stinger to play over the current music. To learn more about creating Triggers and creating the Stingers for them that you will be auditioning in the Soundcaster, refer to the following sections:
When you drag an object into the Soundcaster, the associated Triggers are added in the Triggers area. If there are no Triggers displayed, click Show All. All Triggers that you have created will be displayed in the Triggers area.
To call a Trigger during playback:
While the music object in the module is playing, select the Trigger that you want to audition from the Triggers list.
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Click the Call Trigger icon.
The corresponding Stinger will play over the currently playing music object. You can continue to select Triggers and play back the corresponding Stingers to simulate the music in the game.
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