Wwise SDK 2019.1.11
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Sets an object's reference value. Refer to Wwise Objects Reference for more information on the references available on each object type.
Name | Type | Description |
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platform | string | The ID (GUID) of the platform to link the reference. Set to null-guid for unlinked reference. |
object * | any of: | The ID (GUID), name, or path of the object which has the reference. |
string | The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported. Ex: Event:Play_Sound_01 |
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string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
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string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. |
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value * | any of: | The ID (GUID), name, or path of the object to be referred to. |
string | The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported. Ex: Event:Play_Sound_01 |
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string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
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string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. |
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reference * | string | The name of the reference to set. Refer to Wwise Objects Reference for more information on the references available. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about WAAPI.
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