Wwise SDK 2019.1.11
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Set multiple positions for a single game object. Setting multiple positions for a single game object is a way to simulate multiple emission sources while using the resources of only one voice. This can be used to simulate wall openings, area sounds, or multiple objects emitting the same sound in the same area. See AK::SoundEngine::SetMultiplePositions
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Name | Type | Description |
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gameObject * | integer | Game Object identifier. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
multiPositionType * | integer | Use values from AK::SoundEngine::MultiPositionType .Range: [0,2] |
positions * | array | Array of positions to apply. |
positions [...] | object | Position |
positions[...].position * | object | A 3D position to set for the game object. |
positions[...].position.orientationTop * | object | Top orientation of the listener. |
positions[...].position.orientationTop.y * | number | Y Position. |
positions[...].position.orientationTop.x * | number | X Position. |
positions[...].position.orientationTop.z * | number | Z Position. |
positions[...].position.position * | object | Position of the listener |
positions[...].position.position.y * | number | Y Position. |
positions[...].position.position.x * | number | X Position. |
positions[...].position.position.z * | number | Z Position. |
positions[...].position.orientationFront * | object | Orientation of the listener. |
positions[...].position.orientationFront.y * | number | Y Position. |
positions[...].position.orientationFront.x * | number | X Position. |
positions[...].position.orientationFront.z * | number | Z Position. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about WAAPI.
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