"description": "If true, the final seeking position will be made equal to the nearest marker."
},
"gameObject": {
"minimum": 0,
"type": "integer",
"description": "Associated game object ID; use <tt>AK_INVALID_GAME_OBJECT</tt> to affect all game objects.\\n A game object ID, unsigned integer 64-bit.",
"maximum": 18446744073709551615
},
"percent": {
"type": "number",
"description": "Desired position where playback should restart, expressed in a percentage of the file's total duration, between 0 and 1.f. See note above about infinite looping sounds."
},
"playingId": {
"minimum": 0,
"type": "integer",
"description": "Specify the playing ID for the seek to be applied to. Will result in the seek happening only on active actions of the playing ID. Use \\c AK_INVALID_PLAYING_ID or nothing, to seek on all active Actions of this Event ID.\\n Unsigned Integer 32-bit.",
"maximum": 4294967295
},
"position": {
"minimum": -2147483648,
"type": "integer",
"description": "Desired position where playback should restart, in milliseconds.\\n Integer 32-bit.",