Version

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Wwise SDK 2019.1.11
ak.soundengine.postEvent

Asynchronously post an Event to the sound engine (by event ID). See AK::SoundEngine::PostEvent.

Arguments

Name Type Description
gameObject * integer The unique ID of the game object.
A game object ID, unsigned integer 64-bit.
Range: [0,18446744073709551615]
event * any of: Either the ID (GUID), name, or short ID of the Event.
string The name of the object.
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
integer The Short ID of a Wwise Object.
Unsigned Integer 32-bit.
Range: [0,4294967295]

(Required *)

Arguments Schema

Result

Name Type Description
return * integer The playing ID of the Event launched, or AK_INVALID_PLAYING_ID if posting the event failed.
Unsigned Integer 32-bit.
Range: [0,4294967295]

(Required *)

Result Schema

See Also

Examples

Refer to Using the Wwise Authoring API (WAAPI) for more information about WAAPI.


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