Version
This error occurs when a call to ReplaceOutput could not find a device in use by the sound engine that matches the provided AkOutputDeviceID
.
Recommended resolution steps:
Retry the same scenario with a Debug version, with a debugger attached to the game.
Check that the AkOutputDeviceID
being provided for replacement properly matches the AkOutputDeviceID
used during AK::SoundEngine::Init
. Note that if the audioDeviceShareset
in the provided AkInitSettings::settingsMainOutput
is 0, then the initial AkOutputDeviceID
will be the ID of a ShareSet named "System" mixed with the idDevice
from the provided AkInitSettings::settingsMainOutput
.
Check that the AkOutputDeviceID
being provided for replacement properly matches an AkOutputDeviceID
previously returned from AK::SoundEngine::AddOutput()
or AK::SoundEngine::ReplaceOutput()
.
Check that a call to AK::SoundEngine::RemoveOutput()
with the AkOutputDeviceID
in question was not made.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise