Wwise SDK 2018.1.11
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◆ dryDiffraction
The dry diffraction amount is normalized in the range [0,1], and calculated from the maximum deviation angle from a straight line, of all angles at each nodePoint. Can be thought of as how. Depending on the spatial audio initialization settings, this value that is applied internally, by spatial audio, to the obstruction or built-in parameter of the emitter game object. Definition at line 342 of file AkSpatialAudio.h. |
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