Version
The sound designer is responsible for:
Creating audio hierarchies and behaviors.
Creating audio Events.
Integrating audio Events into your world building application.
Setting sound properties and sources.
Defining sound positioning (3D).
Determining audio signal routing and mixing aspects for all sounds.
Assigning real time parameter controls and game States.
Defining effect property sets for the various environments in your game.
Defining volume and LPF obstruction and occlusion properties.
SoundBank management and optimization.
Customizing multiple platforms.
Performing language localization.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise