Sound Designer Responsibilities
The sound designer is responsible for:
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Creating audio hierarchies and behaviors.
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Creating audio Events.
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Integrating audio Events into your world building application.
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Setting sound properties and sources.
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Defining sound positioning (3D).
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Determining audio signal routing and mixing aspects for all sounds.
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Assigning real time parameter controls and game States.
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Defining effect property sets for the various environments in your game.
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Defining volume and LPF obstruction and occlusion properties.
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SoundBank management and optimization.
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Customizing multiple platforms.
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Performing language localization.
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