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Version
2018.1.11.6987
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2018.1.11
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For an overview of Game Objects, please refer to Concept: Game Object.
Game objects must be registered before you can use them to post events, set positions, and so on. The following code registers two game objects with predefined IDs. Note that you can use any 64-bit unsigned integer ID ranging from 0 to 0xFFFFFFFFFFFFFFDF you want, such as an incremented counter or an object pointer cast into an AkGameObjectID
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When a game object becomes obsolete, for example when the corresponding entities are removed from the game's world, you should unregister them to free up any resources that might be associated with them:
Refer to Integration Details - Game Objects for more information on game objects.
info | Note: This sample code comes from the Sound Engine Integration Sample Project available in the Samples section. Refer to Integration Demo Sample for more information. |
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