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Obs/Occ

The Obs/Occ tab displays information about the obstruction and occlusion affecting objects in your game.

Interface Element

Description

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.

[Note] Note

The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

Click the Configure Columns... shortcut (right-click) option from the column header band.

The Configure Columns Dialog opens. Specify which columns to display and their order.

Game Object

The unique ID of the game object.

Multi-Position Index

The index (0-based) of the sound position that was passed to the game object using the AK::SoundEngine::SetMultiplePositions() API. If a game object has only one position, then this column displays a hyphen ("-").

Listener ID

The unique ID for the listener.

Obstruction

The percentage obstruction value on the game object for the listener.

Occlusion

The percentage occlusion value on the game object for the listener.

Position X

The X value of the game object position.

Position Y

The Y value of the game object position.

Position Z

The Z value of the game object position.


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