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Property Editor: Master Audio and Master Secondary Busses

These Property Editors contain the exact same properties for the master Audio Busses, including the master secondary busses. This is the final level where you can define the Volume, Pitch, Low-pass Filter, and High-pass Filter for all the different sound and music structures within your project. Where the master Audio Bus final output is the primary audio system (be that a handheld device, television, or more elaborate speaker setup), the secondary master bus final output is a complementary audio output that may be available, such as a game controller. This is selected with the Audio Device property, available only at the topmost level of each bus hierarchy.

[Note] Note

Some options aren't available on all platforms.

General

Interface Element

Description

Name

The name of the object.

Notes

Any additional information about the object properties.

Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object.

Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one.

A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state.

Muting an object implicitly mutes the descendant objects.

Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.

[Tip] Tip

Hold the Ctrl key while clicking a solo button to exclusively solo the object for which the solo button is associated.

[Note] Note

Mute and Solo are designed to be used for monitoring purposes only and are not persisted in the project or stored in the SoundBanks.

Sets the display of the Property Editor's selected tabs. By default, there is one panel displaying only one selected tab. You can, however, click a splitter button to split the panel into two, either side by side or one on top of the other, for two different tabs. The currently selected option is highlighted with a background color.

[Note] Note

You cannot display the same tab in both panels. If you select the tab that is currently displayed in the other panel, then the other panel will automatically display another tab.

[Tip] Shortcuts for selecting tabs

Press Ctrl and the number corresponding to the number of the Property Editor tab you want. For example, Ctrl+4 would select the RTPC tab if that were the fourth visible tab.

Relative Properties

Interface Element

Description

Bus Volume

The attenuation (level or amplitude) applied on the audio signal at the bus or Auxiliary Bus level. Refer to Understanding the Voice Pipeline for more information about volumes.

Default value: 0
Range: -200 to 200
Units: dB

[Note] Note

The default slider range is from -96 to +12. You can go over those limits by entering the value directly, or by rolling the mouse while the focus is on the edit control.

Voice Volume

The attenuation (level or amplitude) applied on the current object before it is routed to a bus or sent to an Auxiliary Bus. Refer to Understanding the Voice Pipeline for more information about volumes.

Default value: 0
Range: -400 to 400
Units: dB

[Note] Note

The default slider range is from -96 to +12 dB. You can go over those limits by entering the value directly or by rolling the mouse while the focus is on the edit control.

Voice Pitch

The playback speed of an audio object, where:

  • Pitch 0 = Normal speed.
  • Pitch 1,200 = 2 x speed.
  • Pitch 2,400 = 4 x speed.
  • Pitch -1,200 = 0.5 speed
  • Pitch -2,400 = 0.25 speed
[Tip] Tip

1,200 cents is equivalent to one octave.

Default value: 0
Range: -2400 to 2400
Units: Cents

Voice Low-pass Filter

A recursive filter that attenuates high frequencies based on the value specified.

The units for this filter represent the percentage of low-pass filtering that has been applied, where 0 means no low-pass filtering (signal unaffected) and 100 means maximal attenuation.

(For more detail, see Wwise LPF Value Cutoff Frequencies .)

Default value: 0
Range: 0 to 100
Units: %

High-pass filter

A recursive filter that attenuates low frequencies based on the value specified.

The units for this filter represent the percentage of high-pass filtering that has been applied, where 0 means no high-pass filtering (signal unaffected) and 100 means maximal attenuation.

The high-pass filter has a link indicator and an RTPC indicator, see Working with the Property Editor for more information.

Default value: 0
Range: 0 to 100
Units: %

Bus Specific

Interface Element

Description

(Meter)

A per channel peak meter. For more information about speaker configurations and channels, refer to Understanding Channel Configurations.

The signal level is green under -6 dB, yellow from -6 to 0 dB, and red over 0 dB.

[Note] Note

Meters are only available on mixing busses. To be a mixing bus, a bus must be the master or an Auxiliary Bus, or an Audio Bus with at least one effect enabled, positioning enabled, or not using the "Parent" channel configuration. Refer to Mixing Versus Non-Mixing Busses for more information on this distinction.

Audio Device

Audio device used to output the audio generated by this bus. Select among the existing Audio Device ShareSets defined in the Audio Device section. If you want to use a third-party Audio Device plug-in, you may need to create a ShareSet first.

Note: If any of your project’s platforms does not support the specified Audio Device, then this field will be highlighted blue and a warning message will indicate the platforms for which it is invalid. A warning message will also show up in the SoundBank Log if you attempt to generate SoundBanks for the invalid platforms.


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