Wwise SDK 2018.1.11
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Here is a short description of the various folders that compose this SDK:
WWISESDK
that points to this folder. It can be used in scripts or C++ projects instead of hardcoding the path to include files, libraries, and so on. Refer to SDK Input Libraries and Distributed Binaries and Include Files for more information. Common
Interactive Music-related include files common to all platforms.
WwiseAuthoringAPI
Refer to Using the Wwise Authoring API (WAAPI) for more information.
DSP
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DynamicLibraries
.
Motion
Motion-related sample code.
AkDelay
Delay sample effect plug-in. Refer to Audio Plug-ins for information about creating your own effect plug-ins.
WwisePlugin
Source code and help file for the Authoring Application plug-in DLL.
AkToneGenerator
Tone Generator sample source plug-in. Refer to Audio Plug-ins for information about creating your own source plug-ins.
Common
Code shared by several sample tools.
FilePackager
Refer to Managing File Packages for more information.
WwiseAuthoringAPI
Refer to Using the Wwise Authoring API (WAAPI) for more information.
Build
The input libraries required to integrate the Wwise Sound Engine are available for each build configuration in their respective platform folders contained in the root of the SDK installation directory. The library directory structure is defined as follows:
For example, Profile libraries for the Windows platform using Visual Studio 2015 can be found in {Wwise SDK Dir}\x64_vc140\Profile\lib.
Refer to Build Configuration for a description of the various libraries contained in this SDK.
Tip: The SDK installer creates an environment variable named WWISESDK that points to the SDK's installation folder. You can use this environment variable in scripts and C++ projects to refer to include, library or binary directories from the SDK. Refer to Source and Effect Plug-ins for more details. Note: WWISESDK variable is not set on the MAC. |
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