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Version
2018.1.11.6987
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Every action within an Event has a corresponding scope setting. The scope determines whether the Event action is applied globally to all game objects or to the specific game object that triggered the Event. For some actions, the sound designer can choose the scope, and for other actions, the scope is predetermined.
If we look again at EventB, for example, the scope of each Event action would be as follows:
Table 4.1. Defining Event Scope
Event Action |
Scope |
Comments |
Play > Menu_Enter |
Game Object |
The scope is set to Game Object because play Events are always triggered by a single game object. |
Set Volume > Music |
Global |
The scope is set to Global because the Set Volume action is applied to a bus, which, by its very nature, is global. |
Pause All Except > Music |
Global |
The scope is automatically set to Global because the Pause All Except action is applied to the music bus, which, by its very nature, is global. |
The following illustration demonstrates how this Event would look in Wwise.
![]() |
info | Note |
---|---|
Scope is an important concept that applies to many elements in Wwise. Understanding the scope of each element will help you decide when to use each element in different situations. |
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