Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.
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Inherits AkObstructionOcclusion.
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float |
fadeTime = 0.5f |
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The number of seconds for fade ins and fade outs. More...
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UnityEngine.LayerMask |
LayerMask = -1 |
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Indicates which layers act as obstructers/occluders. More...
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float |
maxDistance = -1.0f |
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The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance. More...
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float |
refreshInterval = 1 |
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The number of seconds between obstruction/occlusion checks. More...
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Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.
The current implementation does not support occlusion.