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The Advanced Profiler - Busses tab displays information about each of the busses that are mixing or processing audio in the sound engine at any point in time.
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Non-mixing busses are not displayed. Refer to Mixing Versus Non-Mixing Busses for more information on the distinction between these two types of busses. |
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Description |
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Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
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Click the Configure Columns... shortcut (right-click) option from the column header band. The Configure Columns Dialog opens. Specify which columns to display and their order. |
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Bus |
The name of the bus or Auxiliary Bus. |
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Game Objects |
The type of game object this . |
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Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object. Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one. A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state. Muting an object implicitly mutes the descendant objects. Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.
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Bus Volume |
The output level of the bus as defined in the project's hierarchy. This value includes the volume levels of states, RTPCs, and Set Voice Volume Actions. |
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Mixer |
The name of the mixer plug-in. Nothing is displayed if there is no mixer plug-in applied to the bus. |
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Mix Count |
The number of inputs that are mixed together by the bus. |
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Effect 0..3 |
Indicates the Effects (0 to 3) types processed by the Bus. |
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