menu
 
Version
2018.1.11.6987

2024.1.6.8842

2023.1.14.8770

2025.1.0.8897

2022.1.19.8584

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624

menu

Building a Hierarchy of Audio Objects

These sound objects can be grouped together to create a hierarchical project structure. Audio properties and behaviors can be applied at different levels in the hierarchy to give you the control and flexibility you need to build a realistic and immersive game experience.

Containers are used to group the sound objects within your project. They are mainly used to play a group of objects according to a certain behavior, such as Random, Sequence, Switch, and so on. For example, you can group all the gun shot firing sounds into a Random Container so that a different sound will be played each time the gun is fired in game.

All these audio objects are routed through a hierarchy of busses where additional properties and effects can be applied at a global level.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise