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Auto-Ducking Tab: Audio Busses

In the Auto-Ducking tab for Audio Busses, you can lower the volume level of one audio signal in order for another simultaneous audio signal to have more prominence.

General

Interface Element

Description

Name

The name of the object.

Notes

Any additional information about the object properties.

Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object.

Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one.

A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state.

Muting an object implicitly mutes the descendant objects.

Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.

[Tip] Tip

Hold the Ctrl key while clicking a solo button to exclusively solo the object for which the solo button is associated.

[Note] Note

Mute and Solo are designed to be used for monitoring purposes only and are not persisted in the project or stored in the SoundBanks.

Sets the display of the Property Editor's selected tabs. By default, there is one panel displaying only one selected tab. You can, however, click a splitter button to split the panel into two, either side by side or one on top of the other, for two different tabs. The currently selected option is highlighted with a background color.

[Note] Note

You cannot display the same tab in both panels. If you select the tab that is currently displayed in the other panel, then the other panel will automatically display another tab.

[Tip] Shortcuts for selecting tabs

Press Ctrl and the number corresponding to the number of the Property Editor tab you want. For example, Ctrl+4 would select the RTPC tab if that were the fourth visible tab.

Auto-Ducking

Interface Element

Description

Recovery Time

The amount of time from the termination of the audio signal in the current bus to the beginning of the fade-in for the signals that were ducked.

Default value: 1
Range: 0 to 10
Units: s

Maximum ducking volume

The maximum amount by which the current bus volume can be attenuated when ducked by one or more busses.

[Note] Note

The default slider range is from -96 to 0. You can go over those limits by entering the value directly, or by rolling the mouse while the focus is on the edit control.

Default value: -96
Range: -200 to 0
Units: dB

Opens the Project Explorer - Browser where you can select an Audio Bus to add to the auto-ducking list.

The Master Audio Bus cannot be selected, and an Audio Bus cannot duck itself or any of its parent busses.

Deletes the selected Audio Bus from the auto-ducking list.

 

Click the Configure Columns... shortcut (right-click) option from the column header band.

The Configure Columns Dialog opens. Specify which columns to display and their order.

Busses

The name of the Audio Bus.

Volume

The amount by which the volume of the selected Audio Bus is reduced during auto-ducking. In the Target column you can select whether this volume adjustment applies to the voice or the bus volume.

Default value: -6
Range: -200 to 0
Units: dB

[Note] Note

The default slider range is from -200 to 0. You can go over those limits by entering the value directly.

Fade Out

The time to fade out from the original volume to the ducking volume.

Fade In

The time to fade in from the ducking volume back to the original volume.

Curve

The curve shape that defines how the signal will fade out and fade back in.

Target

Defines what property the ducking system will target.

Here are the two possible values:

  • Bus Volume: Targets the final bus volume directly.

  • Voice Volume: Targets the audio objects playing in the bus. This will also affect the sends applied to the targeted audio objects.

Related Topics


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