Wwise SDK 2018.1.11
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Executes a command. Some commands can take a list of objects as parameter. Refer to Wwise Authoring Command Identifiers for the available commands.
Graphical User Interface.
Name | Type | Description |
---|---|---|
command * | string | The ID of the command to execute. Refer to Wwise Authoring Command Identifiers for the lists of commands. |
objects | array | An array of objects. Each object is an ID (GUID), name, or path of the object. Some commands can take objects as arguments. Refer to the commands for more information. |
platforms | array | An array of platform. Each platform is an ID (GUID). Some commands can take platforms as arguments. Refer to the commands for more information. |
(Required *)
type : string
description : The ID of the command to execute. Refer to Wwise Authoring Command Identifiers for the lists of commands.
type : array
argsSchema / objects / ...
Possibilities, one of the following :
1) type : string
pattern : ^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$
description : The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported.
2) type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$
3) type : string
pattern : ^\
description : An array of objects. Each object is an ID (GUID), name, or path of the object. Some commands can take objects as arguments. Refer to the commands for more information.
type : array
argsSchema / platforms / ...
type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$
description : An array of platform. Each platform is an ID (GUID). Some commands can take platforms as arguments. Refer to the commands for more information.
Finds the specified objects in the Project Explorer view (sync group 1), and select them.
Executes "ConvertCurrentPlatform" on objects defined by "objects" GUID's.
Executes the "ResetAllMutes" command.
Document version : 1
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