Wwise SDK 2018.1.11
|
Asynchronously post an Event to the sound engine (by event ID). See AK::SoundEngine::PostEvent
.
Graphical User Interface.
Name | Type | Description |
---|---|---|
event * | Either the ID (GUID), name, or short ID of the Event. | |
gameObject * | integer | The unique ID of the game object. |
(Required *)
description : Either the ID (GUID), name, or short ID of the Event.
Possibilities, one of the following :
1) type : string
pattern : ^[a-zA-Z_]+[a-zA-Z_0-9]*$
2) type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$
3) type : integer
minimum : 0
maximum : 4294967295
description : The unique ID of the game object.
type : integer
minimum : 0
maximum : 18446744073709551615
Name | Type | Description |
---|---|---|
return * | integer | The playing ID of the Event launched, or AK_INVALID_PLAYING_ID if posting the event failed. |
(Required *)
description : The playing ID of the Event launched, or AK_INVALID_PLAYING_ID
if posting the event failed.
type : integer
minimum : 0
maximum : 4294967295
Posts an Event to the sound engine using the Event's name.
Posts an Event to the sound engine using the Event's short ID.
Posts an Event to the sound engine using the Event's GUID.
Document version : 1
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