Wwise SDK 2018.1.11
|
Go to the source code of this file.
Classes | |
struct | AkSpatialAudioInitSettings |
Initialization settings of the spatial audio module. More... |
|
struct | AkImageSourceSettings |
struct | AkEmitterSettings |
Settings for a sound emitter. More... |
|
struct | AkVertex |
Vertex for a spatial audio mesh. More... |
|
struct | AkTriangle |
Triangle for a spatial audio mesh. More... |
|
struct | AkAcousticSurface |
struct | AkReflectionPathInfo |
Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API. Useful for debug draw applications. More... |
|
struct | AkDiffractionPathInfo |
struct | AkPropagationPathInfo |
Structure for retrieving information about the sound propagation paths that have been calculated via the rooms and portals API. Useful for debug draw applications. More... |
|
struct | AkPortalParams |
Parameters passed to SetPortal . More... |
|
struct | AkRoomParams |
Parameters passed to SetRoom . More... |
|
struct | AkGeometryParams |
Parameters passed to SetGeometry . More... |
|
Namespaces | |
namespace | AK |
Audiokinetic namespace. |
|
AK::SpatialAudio | |
Audiokinetic spatial audio namespace. |
|
Enumerations | |
enum | AkDiffractionFlags { DiffractionFlags_UseBuiltInParam = 1 << 0, DiffractionFlags_UseObstruction = 1 << 1, DiffractionFlags_CalcEmitterVirtualPosition = 1 << 3, DefaultDiffractionFlags = DiffractionFlags_UseBuiltInParam | DiffractionFlags_UseObstruction | DiffractionFlags_CalcEmitterVirtualPosition } |
AkDiffractionFlags determine if diffraction values for sound passing through portals will be calculated, and how to apply those calculations to Wwise parameters. More... |
|
Functions | |||
Basic functions. | |||
In order to use SpatialAudio, you need to initalize it using Init, and register all emitters and listeners that you plan on using with any of the services offered by SpatialAudio, using RegisterEmitter and RegisterListener respectively, after having registered their corresponding game object to the sound engine. The position of these objects and game-defined sends should be updated with SetPosition and SetEmitterAuxSendValues instead of their AK::SoundEngine counterparts. \akwarning At the moment, there can be only one Spatial Audio listener registered at any given time. | |||
AkMemPoolId __cdecl | AK::SpatialAudio::GetPoolID () | ||
Access the internal pool ID passed to Init. More... |
|||
AKRESULT __cdecl | AK::SpatialAudio::Init (const AkSpatialAudioInitSettings &in_initSettings) | ||
Initialize the SpatialAudio API. More... |
|||
AKRESULT __cdecl | AK::SpatialAudio::RegisterEmitter (AkGameObjectID in_gameObjectID, const AkEmitterSettings &in_settings) | ||
AKRESULT __cdecl | AK::SpatialAudio::UnregisterEmitter (AkGameObjectID in_gameObjectID) | ||
AKRESULT __cdecl | AK::SpatialAudio::RegisterListener (AkGameObjectID in_gameObjectID) | ||
AKRESULT __cdecl | AK::SpatialAudio::UnregisterListener (AkGameObjectID in_gameObjectID) | ||
AKRESULT __cdecl | AK::SpatialAudio::SetPosition (AkGameObjectID in_gameObjectID, const AkTransform &in_sourcePosition) | ||
AKRESULT __cdecl | AK::SpatialAudio::SetEmitterAuxSendValues (AkGameObjectID in_gameObjectID, AkAuxSendValue *in_pAuxSends, AkUInt32 in_uNumAux) | ||
Helper functions for passing game data to the Wwise Reflect plug-in. | |||
Use this API for detailed placement of reflection image sources.
| |||
AKRESULT __cdecl | AK::SpatialAudio::SetImageSource (AkImageSourceID in_srcID, const AkImageSourceSettings &in_info, AkUniqueID in_AuxBusID, AkRoomID in_roomID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT) | ||
AKRESULT __cdecl | AK::SpatialAudio::RemoveImageSource (AkImageSourceID in_srcID, AkUniqueID in_AuxBusID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT) | ||
Geometry | |||
Geometry API for early reflection processing using Wwise Reflect. | |||
AKRESULT __cdecl | AK::SpatialAudio::SetGeometry (AkGeometrySetID in_GeomSetID, const AkGeometryParams &in_params) | ||
AKRESULT __cdecl | AK::SpatialAudio::RemoveGeometry (AkGeometrySetID in_SetID) | ||
AKRESULT __cdecl | AK::SpatialAudio::QueryReflectionPaths (AkGameObjectID in_gameObjectID, AkVector &out_listenerPos, AkVector &out_emitterPos, AkReflectionPathInfo *out_aPaths, AkUInt32 &io_uArraySize) | ||
Rooms and Portals | |||
Sound Propagation API using rooms and portals. | |||
AKRESULT __cdecl | AK::SpatialAudio::SetRoom (AkRoomID in_RoomID, const AkRoomParams &in_Params) | ||
AKRESULT __cdecl | AK::SpatialAudio::RemoveRoom (AkRoomID in_RoomID) | ||
AKRESULT __cdecl | AK::SpatialAudio::SetPortal (AkPortalID in_PortalID, const AkPortalParams &in_Params) | ||
AKRESULT __cdecl | AK::SpatialAudio::RemovePortal (AkPortalID in_PortalID) | ||
AKRESULT __cdecl | AK::SpatialAudio::SetGameObjectInRoom (AkGameObjectID in_gameObjectID, AkRoomID in_CurrentRoomID) | ||
AKRESULT __cdecl | AK::SpatialAudio::SetEmitterObstructionAndOcclusion (AkGameObjectID in_gameObjectID, AkReal32 in_fObstruction, AkReal32 in_fOcclusion) | ||
AKRESULT __cdecl | AK::SpatialAudio::SetPortalObstructionAndOcclusion (AkPortalID in_PortalID, AkReal32 in_fObstruction, AkReal32 in_fOcclusion) | ||
AKRESULT __cdecl | AK::SpatialAudio::QuerySoundPropagationPaths (AkGameObjectID in_gameObjectID, AkVector &out_listenerPos, AkVector &out_emitterPos, AkPropagationPathInfo *out_aPaths, AkUInt32 &io_uArraySize) | ||
AKRESULT __cdecl | AK::SpatialAudio::QueryDiffractionPaths (AkGameObjectID in_gameObjectID, AkVector &out_listenerPos, AkVector &out_emitterPos, AkDiffractionPathInfo *out_aPaths, AkUInt32 &io_uArraySize) | ||
Spatial Audio interface.
Definition in file AkSpatialAudio.h.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise