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AKRESULT __cdecl |
AK::SoundEngine::Query::QueryAudioObjectIDs (AkUniqueID in_eventID, AkUInt32 &io_ruNumItems, AkObjectInfo *out_aObjectInfos) |
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AKRESULT __cdecl |
AK::SoundEngine::Query::QueryAudioObjectIDs (const char *in_pszEventName, AkUInt32 &io_ruNumItems, AkObjectInfo *out_aObjectInfos) |
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AKRESULT __cdecl |
AK::SoundEngine::Query::GetPositioningInfo (AkUniqueID in_ObjectID, AkPositioningInfo &out_rPositioningInfo) |
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AKRESULT __cdecl |
AK::SoundEngine::Query::GetActiveGameObjects (AkGameObjectsList &io_GameObjectList) |
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bool __cdecl |
AK::SoundEngine::Query::GetIsGameObjectActive (AkGameObjectID in_GameObjId) |
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AKRESULT __cdecl |
AK::SoundEngine::Query::GetMaxRadius (AkRadiusList &io_RadiusList) |
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AkReal32 __cdecl |
AK::SoundEngine::Query::GetMaxRadius (AkGameObjectID in_GameObjId) |
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AkUniqueID __cdecl |
AK::SoundEngine::Query::GetEventIDFromPlayingID (AkPlayingID in_playingID) |
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AkGameObjectID __cdecl |
AK::SoundEngine::Query::GetGameObjectFromPlayingID (AkPlayingID in_playingID) |
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AKRESULT __cdecl |
AK::SoundEngine::Query::GetPlayingIDsFromGameObject (AkGameObjectID in_GameObjId, AkUInt32 &io_ruNumIDs, AkPlayingID *out_aPlayingIDs) |
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AKRESULT __cdecl |
AK::SoundEngine::Query::GetCustomPropertyValue (AkUniqueID in_ObjectID, AkUInt32 in_uPropID, AkInt32 &out_iValue) |
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AKRESULT __cdecl |
AK::SoundEngine::Query::GetCustomPropertyValue (AkUniqueID in_ObjectID, AkUInt32 in_uPropID, AkReal32 &out_fValue) |
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AKRESULT __cdecl |
AK::SoundEngine::Query::GetPosition (AkGameObjectID in_GameObjectID, AkSoundPosition &out_rPosition) |
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AKRESULT __cdecl |
AK::SoundEngine::Query::GetListeners (AkGameObjectID in_GameObjectID, AkGameObjectID *out_ListenerObjectIDs, AkUInt32 &oi_uNumListeners) |
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AKRESULT __cdecl |
AK::SoundEngine::Query::GetListenerPosition (AkGameObjectID in_uIndex, AkListenerPosition &out_rPosition) |
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AKRESULT __cdecl |
AK::SoundEngine::Query::GetListenerSpatialization (AkUInt32 in_uIndex, bool &out_rbSpatialized, AK::SpeakerVolumes::VectorPtr &out_pVolumeOffsets, AkChannelConfig &out_channelConfig) |
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AKRESULT __cdecl |
AK::SoundEngine::Query::GetGameObjectAuxSendValues (AkGameObjectID in_gameObjectID, AkAuxSendValue *out_paAuxSendValues, AkUInt32 &io_ruNumSendValues) |
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AKRESULT __cdecl |
AK::SoundEngine::Query::GetGameObjectDryLevelValue (AkGameObjectID in_EmitterID, AkGameObjectID in_ListenerID, AkReal32 &out_rfControlValue) |
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AKRESULT __cdecl |
AK::SoundEngine::Query::GetObjectObstructionAndOcclusion (AkGameObjectID in_EmitterID, AkGameObjectID in_ListenerID, AkReal32 &out_rfObstructionLevel, AkReal32 &out_rfOcclusionLevel) |
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The sound engine parameter query interface.
Definition in file AkQueryParameters.h.