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2017.2.10.6745
2024.1.6.8842
2023.1.14.8770
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
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2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
menu
2024.1.6.8842
2023.1.14.8770
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
It should be assumed that throughout countless battles our hero will inevitably taste the sting of a blade. In order to add further detail to the impact system, we'll add a Switch for flesh to the surface material Switch Group.
Switch for new surface type
Once switches have been defined in the game and material settings have been set, the properties of the game object being requested will drive the switches and play the appropriately assigned sound for the combination of weapon and material type.
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Assigned weapon type objects
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Assigned surface type objects
With the escalating number of surface materials in today's games, you could continue adding detail to the sound for as long as the memory budget allows. By utilizing the previously mentioned technique [Character 2.2] for sharing different surface material content between switches, you can help extend the content while increasing detail. With thoughtful sound design and well designed systems, you can overcome many limitations through the creative use of implementation.
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