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Watches Tab

The Watches tab is where you can create watches to monitor the game objects and listeners in your game. A watch is an ongoing process that monitors a game object or listener and reports details about its status. Information retrieved through watches can then be used by the Game Object 3D Viewer and the Game Sync Monitor.

[Note] Note

The game objects in the Watches tab will be displayed in the graph view of the RTPC Tab and the Attenuation Editor during playback.

Interface Element

Description

Selects all watches in the list for display in the Game Object 3D Viewer, the RTPC tab, and the Attenuation tab.

Deselects all watches in the list and removes them from the Game Object 3D Viewer, the RTPC tab, and the Attenuation tab.

Removes all watches from the list.

Click the Configure Columns... shortcut (right-click) option from the column header band.

The Configure Columns Dialog opens. Specify which columns to display and their order.

 

(Pin/Unpin)

Determines whether the information gathered from a particular watch is displayed in the Game Object 3D Viewer, the graph view of the RTPC tab, and the graph view of the Attenuation Editor.

[Note] Note

This does not affect which Game Objects are displayed in the Game Sync Monitor. All Game Objects in the Watch List are displayed in the Game Sync Monitor.

(Selector button)

Click the Selector button to access the following options:

  • Game Object Name to create a game object watch based on the object name.

  • Game Object ID to create a game object watch based on the object ID.

  • Listener ID to create a listener watch based on the listener ID.

  • Global Game Object to create a watch on the global game object. (Mostly useful when watching values that will be used globally or on busses).

  • Remove to remove the selected watch.

Type

The type of watch being performed. This can be one of the following:

  • Game Object Name

  • Game Object ID

  • Listener ID

Watch

The name and/or ID of the game object or listener being watched.


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