SoundSeed Wind - Deflectors
The first step in creating a wind model begins with the placement of a deflector (or deflectors), which is used to generate wind as it passes through and around the objects. The Source Plug-in Editor can be accessed in the Contents Editor by double-clicking the plug-in icon.
The attributes available include:
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Frequency: Represents the size of the deflector.
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Q factor: Is used to simulate deflector surface type.
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Gain: Control of the amplitude of each deflector.
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