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2017.2.10.6745
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
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2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
menu
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
A simplified footstep system might consist of a randomized container of individual footstep audio files played each time a characters step reaches a certain frame of animation. These animation-based footsteps are usually marked (or tagged) with a Wwise event for each frame of animation, where the footstep is meant to play back a sound. Different types of steps such as walk, run, turn, scuff, jump, land, etc. would then be explicitly tagged to a frame of animation, corresponding to an event comprised of the correct sounding steps.
Simplified footsteps implementation
While this technique may still have its place in games where there are few footsteps, the simplified system quickly shows its limitations because of its recognizable repetition and the inability for sound designers to manage variables from within the authoring application.
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