menu
 
Version
2017.2.10.6745

2024.1.6.8842

2023.1.14.8770

2025.1.0.8897

2022.1.19.8584

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624

menu

Setting a Playback Limit per Game Object

When either limit is reached, Wwise uses the priority setting of the object to determine which one to stop and which one to play. If objects have equal priority, there is the option to stop the newest or oldest instance that is playing.

When you set a playback limit at the Actor-Mixer or Interactive Music level, you control the number of instances within the same structure that can be played, per game object. If a child object ignores the playback limit set at the parent level, the total number of instances that can play is their sum. This means that if, for example, you have a parent with a limit of 20 and a child object set to Ignore parent with a limit of 10, the total possible number of instances is 30. If, however, the child were not set to Ignore parent, then the total possible number of instances would be the same as the parent.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise