Version

menu_open

Setting Container Order within Blend Tracks

Now you can drag and drop containers within the blend container into the blend tracks section. The containers must be dragged and dropped onto the specific name of the blend track. When setting up a blend track in the Contents Editor, it is important to position containers in the order you want them to show up, from left to right in the Blend Track Editor.

You can see how the order relates to positioning in this example:

Blend Track: Background

  1. Random container: amb_forest_night_background_loop

  2. Random container: amb_forest_day_background_loop

  3. Random container: amb_forest_night_background_loop

Random Container order on a Blend Track represented in the Contents Editor

Adding an additional blend track with ordered containers

To complete the full scope of our ambient system implementation, the ambient day and night elements need to be added to their own blend track.

Blend Track: Elements

  1. Random container: amb_night_elements_sum

  2. Random container: amb_day_elements_sum

  3. Random container: amb_night_elements_sum

Container order on a Blend Track represented in the Contents Editor

Adding an additional blend track with ordered containers

The Time_of_Day game parameter cursor can now be used to audition the Crossfade between containers for both background and ambient elements. You can also modify the points of these curves and Crossfade types in real time during playback. Furthermore, game parameters can be used in conjunction with blend tracks to affect the volume, pitch, and low pass filter parametrically.

An example of using a game parameter in conjunction with volume to affect a blend track


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise