Version

menu_open

March 2014 - Wwise v2013.2.6

Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed in the Unreal Engine March 2014 release of the integration (in addition to upgrading to the new Unreal build).

March 2014 - Wwise v2013.2.6

  • Visual Studio 2013 is now used by default. Please refer to the Requirements page for more details.
  • UI-146 Fixed: Fixed non-unity build compilation errors.
  • UI-147 Fixed:
    • Verify the SoundEngine is initialized in the AkComponent tick function;
    • Properly set the collision channel name for AkReverbVolumes;
    • Avoid loading banks in a commandlet;
    • Removed the automatic bank creation mechanism.
  • UI-148 Fixed: Use "Get Player Controller" in the RTPCDemo Blueprint to ensure sound keeps playing when transitioning between "Simulate" and "Possess" modes in Editor.
Generated by  doxygen 1.6.3

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise