Version
Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed in the 2015.1.7 release of the integration (in addition to upgrading to the new Unreal build).
AkAmbientSounds
did not show up in the Editor window.AkEvent String Input Field
to AkAmbientSound
.StartAllAmbientSounds
and StopAllAmbientSounds
.World
global pointer.Ak Event Track
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