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At the beginning of the project, audio programmers and sound designers should meet to discuss the various resources that will be allocated for the audio of the game title. These resources include, but are not limited to memory, disk space, number of streams, and size of SoundBanks.
Based on game design and technological constraints, the designer and developer must work together to decide:
How Events will be integrated and triggered by the game engine.
Project Hierarchy and Work Unit organization for Workgroups.
Player perspective and Listener positioning.
Soundbank loading/ unloading strategy.
Music integration and special needs for interactive music.
Which Game Parameters should be used as Real Time Parameter Controls (RTPC).
Which global elements of the game can drive the Mix and State mechanisms.
Which sound structures need a Switch mechanism.
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