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After you have completed a Capture Session, you can use the Profiler Statistics view to gather statistical information about certain audio elements in your Wwise project or game. You can even extract statistical information while you are capturing information from the sound engine.
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Currently, only information about the dynamic dialogue elements can be extracted from the capture session. To completely understand the statistical information presented, it is important that you understand the different steps involved in generating dynamic dialogue with Wwise. For more information on dynamic dialogue, refer to Understanding the Dynamic Dialogue System. |
The Profiler Statistics view contains a series of predefined queries that provide you with statistics on different subsets of information. For example, you can determine which paths were resolved during the capture session, how many times they were resolved, and how many times this resulted in audio being played back. You can extract statistics from any active capture session, which means you can gather statistics on data captured remotely from a game or locally from within Wwise. A capture session remains active as long as the information is displayed in the Capture log.
The Profiler Statistics view is contextual, which means that different options are displayed in the view depending on the query you have selected. The following queries are available:
None - no information is displayed in the Profiler Statistics view.
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Queries |
A series of pre-defined queries that use the current capture session to display statistics about a specific subset of information. |
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Runs the selected query on the information gathered during the current capture session. All Dialogue Event information is displayed in the Results pane. |
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Clears the accumulated statistics in all queries. |
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Update automatically |
When checked, the selected query will update live as the captured data arrives from the game. When unchecked, use "Run" to refresh the data manually. |
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Keep statistics across sessions |
When enabled, the statistics are not cleared when a new capture session begins. This allows the accumulation of statistics for many different game scenarios.
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