Version

menu_open

Pausing the Game

The following event shows each level of the mix hierarchy using the pause action with each object receiving a 1.5 second fade out:

Pause event showing event actions

Event Action

Object

Location

Pause

Music_System

(Interactive Music)

Pause

World_Sound

(Master Audio Bus)

Pause

Voice_Non_World

(Master Audio Bus)

Play

Menu_Music

(Interactive Music)

Play

Menu_Transition

(Actor-Mixer)

Additionally, the menu_music and menu_transition use the play action simultaneously.


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