Classes |
struct |
GameObjDst |
Typedefs |
typedef AkArray
< AkGameObjectID,
AkGameObjectID,
ArrayPoolDefault, 32 > |
AkGameObjectsList |
typedef AkArray< GameObjDst,
const GameObjDst
&, ArrayPoolDefault, 32 > |
AkRadiusList |
Functions |
AKRESULT __cdecl |
QueryAudioObjectIDs (AkUniqueID in_eventID, AkUInt32 &io_ruNumItems, AkObjectInfo *out_aObjectInfos) |
AKRESULT __cdecl |
QueryAudioObjectIDs (const char *in_pszEventName, AkUInt32 &io_ruNumItems, AkObjectInfo *out_aObjectInfos) |
AKRESULT __cdecl |
GetPositioningInfo (AkUniqueID in_ObjectID, AkPositioningInfo &out_rPositioningInfo) |
AKRESULT __cdecl |
GetActiveGameObjects (AkGameObjectsList &io_GameObjectList) |
bool __cdecl |
GetIsGameObjectActive (AkGameObjectID in_GameObjId) |
AKRESULT __cdecl |
GetMaxRadius (AkRadiusList &io_RadiusList) |
AkReal32 __cdecl |
GetMaxRadius (AkGameObjectID in_GameObjId) |
AkUniqueID __cdecl |
GetEventIDFromPlayingID (AkPlayingID in_playingID) |
AkGameObjectID __cdecl |
GetGameObjectFromPlayingID (AkPlayingID in_playingID) |
AKRESULT __cdecl |
GetPlayingIDsFromGameObject (AkGameObjectID in_GameObjId, AkUInt32 &io_ruNumIDs, AkPlayingID *out_aPlayingIDs) |
AKRESULT __cdecl |
GetCustomPropertyValue (AkUniqueID in_ObjectID, AkUInt32 in_uPropID, AkInt32 &out_iValue) |
AKRESULT __cdecl |
GetCustomPropertyValue (AkUniqueID in_ObjectID, AkUInt32 in_uPropID, AkReal32 &out_fValue) |
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AKRESULT __cdecl |
GetPosition (AkGameObjectID in_GameObjectID, AkSoundPosition &out_rPosition) |
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AKRESULT __cdecl |
GetListeners (AkGameObjectID in_GameObjectID, AkGameObjectID *out_ListenerObjectIDs, AkUInt32 &oi_uNumListeners) |
AKRESULT __cdecl |
GetListenerPosition (AkGameObjectID in_uIndex, AkListenerPosition &out_rPosition) |
AKRESULT __cdecl |
GetListenerSpatialization (AkUInt32 in_uIndex, bool &out_rbSpatialized, AK::SpeakerVolumes::VectorPtr &out_pVolumeOffsets, AkChannelConfig &out_channelConfig) |
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AKRESULT __cdecl |
GetGameObjectAuxSendValues (AkGameObjectID in_gameObjectID, AkAuxSendValue *out_paAuxSendValues, AkUInt32 &io_ruNumSendValues) |
AKRESULT __cdecl |
GetGameObjectDryLevelValue (AkGameObjectID in_EmitterID, AkGameObjectID in_ListenerID, AkReal32 &out_rfControlValue) |
AKRESULT __cdecl |
GetObjectObstructionAndOcclusion (AkGameObjectID in_EmitterID, AkGameObjectID in_ListenerID, AkReal32 &out_rfObstructionLevel, AkReal32 &out_rfOcclusionLevel) |
Game Syncs |
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enum |
RTPCValue_type {
RTPCValue_Default,
RTPCValue_Global,
RTPCValue_GameObject,
RTPCValue_PlayingID,
RTPCValue_Unavailable
} |
AKRESULT __cdecl |
GetRTPCValue (AkRtpcID in_rtpcID, AkGameObjectID in_gameObjectID, AkPlayingID in_playingID, AkRtpcValue &out_rValue, RTPCValue_type &io_rValueType) |
AKRESULT __cdecl |
GetRTPCValue (const char *in_pszRtpcName, AkGameObjectID in_gameObjectID, AkPlayingID in_playingID, AkRtpcValue &out_rValue, RTPCValue_type &io_rValueType) |
AKRESULT __cdecl |
GetSwitch (AkSwitchGroupID in_switchGroup, AkGameObjectID in_gameObjectID, AkSwitchStateID &out_rSwitchState) |
AKRESULT __cdecl |
GetSwitch (const char *in_pstrSwitchGroupName, AkGameObjectID in_GameObj, AkSwitchStateID &out_rSwitchState) |
AKRESULT __cdecl |
GetState (AkStateGroupID in_stateGroup, AkStateID &out_rState) |
AKRESULT __cdecl |
GetState (const char *in_pstrStateGroupName, AkStateID &out_rState) |