Audiokinetic namespace. More...
Namespaces | |
namespace | Comm |
namespace | MemoryMgr |
namespace | Monitor |
namespace | MusicEngine |
namespace | SoundEngine |
namespace | SpatialAudio |
Audiokinetic spatial audio namespace. |
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namespace | SpeakerVolumes |
Multi-channel volume definitions and services. |
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namespace | StreamMgr |
namespace | Wwise |
Classes | |
class | IReadBytes |
class | IWriteBytes |
class | IWriteBuffer |
class | AkFXParameterChangeHandler |
class | CAkValueRamp |
class | ReadBytesMem |
class | WriteBytesMem |
class | IAkMetering |
Interface to retrieve metering information about a buffer. More... |
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class | IAkMixerEffectPlugin |
Software effect plug-in interface for panner/mixer effects (see How to Create Wwise Sound Engine Effect Plug-ins). More... |
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class | IAkGameObjectPluginInfo |
Game object information available to plugins. More... |
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class | IAkVoicePluginInfo |
class | IAkPluginContextBase |
Interface to retrieve contextual information available to all types of plugins. More... |
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class | IAkEffectPluginContext |
class | IAkSourcePluginContext |
class | IAkMixerPluginContext |
Interface to retrieve contextual information for a mixer. More... |
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class | IAkPluginParam |
class | IAkPlugin |
class | IAkEffectPlugin |
Software effect plug-in interface (see How to Create Wwise Sound Engine Effect Plug-ins). More... |
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class | IAkInPlaceEffectPlugin |
Software effect plug-in interface for in-place processing (see How to Create Wwise Sound Engine Effect Plug-ins). More... |
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class | IAkOutOfPlaceEffectPlugin |
Software effect plug-in interface for out-of-place processing (see How to Create Wwise Sound Engine Effect Plug-ins). More... |
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class | IAkMixerInputContext |
Interface to retrieve information about an input of a mixer. More... |
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class | IAkSinkPluginContext |
class | IAkSinkPlugin |
Software effect plug-in interface for sink (audio end point) plugins. More... |
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class | IAkSourcePlugin |
Wwise sound engine source plug-in interface (see How to Create Wwise Sound Engine Source Plug-ins). More... |
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class | IAkGlobalPluginContext |
Global plugin context used for plugin registration/initialization. Games query this interface from the sound engine. More... |
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class | PluginRegistration |
class | IAkPluginMemAlloc |
class | IAkProcessorFeatures |
class | IAkRTPCSubscriber |
class | IAkStreamProfile |
class | IAkDeviceProfile |
class | IAkStreamMgrProfile |
class | IAkStdStream |
class | IAkAutoStream |
class | IAkStreamMgr |
struct | Hash32 |
struct | Hash30 |
struct | Hash64 |
class | FNVHash |
Typedefs | |
typedef void(* | AkDeviceStatusCallbackFunc )(AK::IAkGlobalPluginContext *in_pContext, AkUniqueID in_idAudioDeviceShareset, AkUInt32 in_idDeviceID, AkAudioDeviceEvent in_idEvent, AKRESULT in_AkResult) |
Callback for Audio Device status changes. |
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typedef FNVHash< Hash32 > | FNVHash32 |
typedef FNVHash< Hash30 > | FNVHash30 |
typedef FNVHash< Hash64 > | FNVHash64 |
Enumerations | |
enum | AkAudioDeviceEvent { AkAudioDeviceEvent_Initialization, AkAudioDeviceEvent_Removal, AkAudioDeviceEvent_SystemRemoval } |
enum | AkChannelOrdering { ChannelOrdering_Standard, ChannelOrdering_RunTime } |
Channel ordering type. More... |
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enum | AkSIMDProcessorSupport { AK_SIMD_SSE = 1<<0, AK_SIMD_SSE2 = 1<<1, AK_SIMD_SSE3 = 1<<2, AK_SIMD_SSSE3 = 1<<3 } |
SIMD instruction sets. More... |
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Functions | |
AKRESULT __cdecl | InitAstoundsoundRTIFX (AK::IAkGlobalPluginContext *in_pReg) |
Use this function to initialize the RTIMixer plugin. |
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AKRESULT __cdecl | InitAstoundsoundRTILegacy (AK::IAkGlobalPluginContext *in_pReg) |
Use this function to initialize the RTIMixer plugin. |
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static AkUInt8 | ChannelMaskToNumChannels (AkChannelMask in_uChannelMask) |
Returns the number of channels of a given channel configuration. |
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static AkChannelMask | ChannelMaskFromNumChannels (unsigned int in_uNumChannels) |
static AkUInt8 | ChannelBitToIndex (AkChannelMask in_uChannelBit, AkChannelMask in_uChannelMask) |
AkForceInline bool | HasLFE (AkChannelMask in_uChannelMask) |
AkForceInline bool | HasCenter (AkChannelMask in_uChannelMask) |
AkForceInline AkUInt32 | GetNumberOfAnglesForConfig (AkChannelMask in_uChannelMask) |
AkForceInline bool | HasSurroundChannels (AkChannelMask in_uChannelMask) |
AkForceInline bool | HasStrictlyOnePairOfSurroundChannels (AkChannelMask in_uChannelMask) |
AkForceInline bool | HasSideAndRearChannels (AkChannelMask in_uChannelMask) |
AkForceInline bool | HasHeightChannels (AkChannelMask in_uChannelMask) |
Returns true if standard configuration represented by channel mask has at least one "height" channel (above the plane). |
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AkForceInline AkChannelMask | BackToSideChannels (AkChannelMask in_uChannelMask) |
static unsigned int | StdChannelIndexToDisplayIndex (AkChannelOrdering in_eOrdering, unsigned int in_uChannelMask, unsigned int in_uChannelIdx) |
void *__cdecl | AllocHook (size_t in_size) |
void __cdecl | FreeHook (void *in_pMemAddress) |
AkForceInline AkUInt32 | GetNumNonZeroBits (AkUInt32 in_uWord) |
int | GetPS4OutputHandle () |
IUnknown *__cdecl | GetWwiseXAudio2Interface () |
IDirectSound8 *__cdecl | GetDirectSoundInstance () |
AkUInt32 __cdecl | GetDeviceID (IMMDevice *in_pDevice) |
AkUInt32 __cdecl | GetDeviceIDFromName (wchar_t *in_szToken) |
const wchar_t *__cdecl | GetWindowsDeviceName (AkInt32 index, AkUInt32 &out_uDeviceID, AkAudioDeviceState uDeviceStateMask=AkDeviceState_All) |
Variables | |
class AK::CAkValueRamp | AK_ALIGN_DMA |
AkReal32 | g_fFreqRatio |
Audiokinetic namespace.
Dummy assert hook definition.
Utility functions.
Can be used to track individual parameter changes to avoid costly computations when they remain constant This class is designed to use only the lower bit information of the parameter IDs
Ambisonics configurations (corresponding to AkChannelConfig::eConfigType == AK_ChannelConfigType_Ambisonic). Convention: X points towards the front, and XYZ follow a right-hand rule, so Y is the side vector (pointing to the left). Channel presence and ordering are predefined according to the number of channels. The ordering convention is ACN, with the mapping of components to number of channels detailed below (source: https://en.wikipedia.org/wiki/Ambisonic_data_exchange_formats). Normalization natively used in Wwise is SN3D.
Number of channels | Order | Description | Layout of components | |
Horizontal | Vertical | |||
1 | 0 | 0 | mono | |
4 | 1 | 1 | first-order full sphere | WYZX |
9 | 2 | 2 | second-order full sphere | WYZXVTRSU |
16 | 3 | 3 | third-order full sphere | WYZXVTRSUQOMKLNP |
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