Version
These Property Editors contain the exact same properties for the master Audio Busses, including the master secondary busses. This is the final level where you can define the Volume, Pitch, Low-pass Filter, and High-pass Filter for all the different sound and music structures within your project. Where the master Audio Bus final output is the primary audio system (be that a handheld device, television, or more elaborate speaker setup), the secondary master bus final output is a complementary audio output that may be available, such as a game controller. This is selected with the Audio Device property, available only at the topmost level of each bus hierarchy.
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Some options aren't available on all platforms. |
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Interface Element |
Description |
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Name |
The name of the object. |
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Notes |
Any additional information about the object properties. |
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Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object. Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one. A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state. Muting an object implicitly mutes the descendant objects. Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.
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Relative Properties | ||||
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Interface Element |
Description |
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Bus Volume |
The attenuation (level or amplitude) applied on the audio signal at the bus or Auxiliary Bus level. Refer to Understanding the Voice Pipeline for more information about volumes. Default value: 0
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Voice Volume |
The attenuation (level or amplitude) applied on the current object before it is routed to a bus or sent to an Auxiliary Bus. Refer to Understanding the Voice Pipeline for more information about volumes. Default value: 0
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Voice Pitch |
The playback speed of an audio object, where:
Default value: 0 |
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Voice Low-pass Filter |
A recursive filter that attenuates high frequencies based on the value specified. The units for this filter represent the percentage of low-pass filtering that has been applied, where 0 means no low-pass filtering (signal unaffected) and 100 means maximal attenuation. Default value: 0 |
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Voice High-pass Filter |
A recursive filter that attenuates low frequencies based on the value specified. The units for this filter represent the percentage of high-pass filtering that has been applied, where 0 means no high-pass filtering (signal unaffected) and 100 means maximal attenuation. Default value: 0 |
Bus Specific | ||||
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Interface Element |
Description |
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(Meter) |
A per channel peak meter. For more information about speaker configurations and channels, refer to Understanding Channel Configurations.
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Audio Device |
Audio device used to output the audio generated by this bus. Select among the existing Audio Device ShareSets defined in the Audio Device section. If you want to use a third-party Audio Device plug-in, you may need to create a ShareSet first. |
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