Version

menu_open

Instance Limiting, Prioritization, and Virtual Voices

It's not until the project has been significantly completed that the effects of instance limiting, prioritization, and virtual voice behavior can be heard on the resulting sounds played back during gameplay. Understanding these concerns at the outset, and making preparations throughout development, can save the day at the end of production when resources for implementing a fundamental change can be at a premium.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise