Version

menu_open

Including or Excluding Platforms

One of the first strategies to make the trimming of sound content a testament to sanity is the ability to include/exclude sound objects non-destructively from one platform to another. By simply clearing the check box next to a sound object, the parent and any child objects are removed and excluded from the platform-specific build process.

For instance, removing all of the Movement Sounds from a platform with less memory in order to keep the game within its memory budget is as easy as removing the check from the parent sound object in the hierarchy:

Movement included for the Windows platform

Movement excluded for the iOS platform

If you're working on multiple platforms, you can use this technique to exclude sound objects or variations. Using the platform selector, you can work within each of your base platforms to maintain the necessary requirements.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise