Version
From the hero’s first steps through the forest, to the upgrading of armor after a dungeon crawl, movement sounds help to anchor the player firmly in the game world. While the content demands of character sounds can vary wildly across different game types, the fundamentals remain consistent across any genre.
This chapter will take you through the process of:
Creating player and non-player character (NPC) movement sets
Understanding switch groups, switches, and how to use them
Establishing multi-level switches to manage:
Step type
Surface type
Player type
Creating movement events
Character sounds persist throughout every area and scenario of the game world. Special care and handling should be used when defining the aesthetic and implementation that result in sounds heard frequently throughout gameplay. Thankfully there are several different ways to approach movement sounds for any situation.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise