Version
A single shriek of terror resonates through the forest, shaking dead leaves from the branches of trees and setting birds to flight. What follows is an exchange of inhuman grunts and growls followed by a plea for help.
From simple conversational interactions, to a fully branching multi-language epic storytelling device, the art of dialogue production has become an exercise in asset management and system integration of the highest order. With the escalating line counts of modern console titles, voice over can quickly become a high quality headache without a comprehensive localization strategy.
This chapter will take you through the process of:
Getting started with voice
Preparation for multi-language support
Dynamic Dialogues
Positioning and panning
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise